Enhancing the ordering experience on kiosk

Enhancing the ordering experience on kiosk

UX Design

Kiosk App

Interaction Design

Micro Interactions

Stay connected

AnavekarAditya ©2025

Stay connected

AnavekarAditya ©2025

Beanie Kiosk is a voice-assisted, self-service ordering system designed for coffee shops. The goal? Minimize wait times and maximize personalization — all while making the ordering process as intuitive as chatting with your favorite barista.

Beanie Kiosk is a voice-assisted, self-service ordering system designed for coffee shops. The goal? Minimize wait times and maximize personalization — all while making the ordering process as intuitive as chatting with your favorite barista.

My Role

My Role

Interaction Designer

Team

Team

Worked under feedback from Professor

Tools

Tools

Introduction

Introduction

Introduction

What is Beanz?

What is Beanz?

Beanz is the best coffee shop at Rochester Institute of Technology. It takes online orders and orders via kiosks.

Beanz is the best coffee shop at Rochester Institute of Technology. It takes online orders and orders via kiosks.

Problem and Solution at a glance

Problem and Solution at a glance

The Problem

Modern cafés face 3 key issues:


  • Long queues during peak hours

  • Miscommunication of orders

  • Confusing interfaces on generic kiosks

Modern cafés face 3 key issues:


  • Long queues during peak hours

  • Miscommunication of orders

  • Confusing interfaces on generic kiosks

  1. Lack of coordination delays rescue efforts.

  2. Many strays cases go without timely help.

  3. Urban strays struggle to get proper care.

The Solution

Voice Interaction: Speak to Beanie, the friendly bot

Drag-and-Drop Customization: Build your perfect sandwich or coffee

Gamified Experience: Visual 3D previews, personalized suggestions

Voice Interaction: Speak to Beanie, the friendly bot

Drag-and-Drop Customization: Build your perfect sandwich or coffee

Gamified Experience: Visual 3D previews, personalized suggestions

An app that makes reporting stray animals easy, ensuring quick help while uniting the community for animal welfare.

“Most kiosks are built for speed, not experience.”

“Most kiosks are built for speed, not experience.”

Key Features

Key Features

Key Features

Drag and Drop

customization

Drag and Drop

customization

“Design your perfect drink or sandwich visually.”
Real-time 3D previews turn customization into a fun, tactile experience — like playing with your food, but better.


Great for creative minds and regulars who love to tweak their favorites.

“Design your perfect drink or sandwich visually.”
Real-time 3D previews turn customization into a fun, tactile experience — like playing with your food, but better.


Great for creative minds and regulars who love to tweak their favorites.

Voice-Assisted Ordering (Beanie)

Voice-Assisted Ordering (Beanie)

“Just talk like you would to a barista.”
It guides users through the ordering process with friendly, conversational prompts.

“Just talk like you would to a barista.”
It guides users through the ordering process with friendly, conversational prompts.

Ideal for first-time visitors, multitaskers, or those who just want a smoother experience.

Ideal for first-time visitors, multitaskers, or those who just want a smoother experience.

Research

Research

Research

Discovery & Research

Discovery & Research

User Observations at Existing Kiosks:

  • Users needed help with customization

  • Menus felt cluttered

  • Many defaulted to asking staff instead of using the kiosk

User Observations at Existing Kiosks:

  • Users needed help with customization

  • Menus felt cluttered

  • Many defaulted to asking staff instead of using the kiosk

Competitive Review

Opportunity

Opportunity

“Design a kiosk that guides and delights first-time and frequent users alike.”

“Design a kiosk that guides and delights first-time and frequent users alike.”

Audience Archetypes

Audience Archetypes

Ideation

Ideation

Ideation

How Might We???

How Might We???

The overarching question is broken into three major opportunity areas and then broken down to think of possible design solutions.

The overarching question is broken into three major opportunity areas and then broken down to think of possible design solutions.

User Flows

User Flows

The user begins at an idle attract screen and taps to wake t he kiosk. From idle screen to order completion, the flow emphasizes quick onboarding, smart personalization, and easy customization. Users can either browse manually or engage with Beanie, the bot, for guided assistance, leading to a faster and more enjoyable ordering experience.

The user begins at an idle attract screen and taps to wake t he kiosk. From idle screen to order completion, the flow emphasizes quick onboarding, smart personalization, and easy customization.


Users can either browse manually or engage with Beanie, the bot, for guided assistance, leading to a faster and more enjoyable ordering experience.

Moodboard

The Beanz mood board establishes a welcoming, energizing atmosphere aligned with the café experience.


The goal was to create a kiosk experience that feels less like a machine — and more like a personal café assistant.

Moodboard

The Beanz mood board establishes a welcoming, energizing atmosphere aligned with the café experience.


The goal was to create a kiosk experience that feels less like a machine — and more like a personal café assistant.

Final Design

Final Design

Final Design

Hi-fi Design

Hi-fi Design

1

Idle State

“Always present, quietly inviting.”
The bot’s ring glows subtly, and its eyes blink gently, signaling it’s alive and ready to help.

Idle State

“Always present, quietly inviting.”
The bot’s ring glows subtly, and its eyes blink gently, signaling it’s alive and ready to help.

2

Active State

“You’ve summoned it. Now let’s talk coffee.” Once activated, Beanie opens a friendly interaction window with clear prompts.

Active State

“You’ve summoned it. Now let’s talk coffee.” Once activated, Beanie opens a friendly interaction window with clear prompts.

4

Listening State

“I’m all ears!”
Beanie is now actively listening. A subtle animation (breathing visual) reassures the user that their input is being heard.

Listening State

“I’m all ears!”
Beanie is now actively listening. A subtle animation (breathing visual) reassures the user that their input is being heard.

3

Thinking State

“Give me a sec... crafting something perfect for you.”
After receiving input, Beanie transitions into a short “thinking” animation making the wait feel natural.

Thinking State

“Give me a sec... crafting something perfect for you.” After receiving input, Beanie transitions into a short “thinking” animation making the wait feel natural.

5

Response State

“Here’s what I found just for you.”
Based on the user’s preferences, Beanie presents curated suggestions


Response State

“Here’s what I found just for you.”
Based on the user’s preferences, Beanie presents curated suggestions


6

Customization Screen
"Build your ideal sandwich by dragging and dropping ingredients"

This playful, visual experience makes customizing your meal with fun.

Impact

Impact

Impact

Impact

Impact

  • Reduced onboarding friction

  • Increased clarity for first-time users

  • Boosted engagement with gamified UI

  • Created a café experience that feels human and helpful

  • Reduced onboarding friction

  • Increased clarity for first-time users

  • Boosted engagement with gamified UI

  • Created a café experience that feels human and helpful

Learnings

Learnings

Learnings

Key Learnings

Key Learnings

  • Prototype Testing: Using a vertical screen revealed layout & reachability issues

  • Touch Targets: Buttons had to be large, spaced, and ergonomically placed

  • State Management: Customization layers required thoughtful logic and transitions

  • Prototype Testing: Using a vertical screen revealed layout & reachability issues

  • Touch Targets: Buttons had to be large, spaced, and ergonomically placed

  • State Management: Customization layers required thoughtful logic and transitions